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3D Model Madness
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You've seen my XPS mods, now you can get access to them. Majority of them if not all of them were created to be used with cel-shaders.
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Description
Shrek!.. I mean Ogre from Tekken Tag Tournament 2
Now, if you're wondering why Ogre was renamed to "Ancient Ogre" in TTT2. Its because they hav Ogre (True Ogre) in TTT2 Arcades WAY before the console version and updating the Arcade machine just to change the name (and for the announcer to say it) would be a wasted of time I guess. Not to mention spoiler too like from Law, to Marshall Law because for Forrest DLC
In the game, Ogre (for me at least) feels kinda rushed. For example: Ogre's bf+4, you can see he mimics Bruce's stance (by rasing his arms) for a milliseconds, same goes for fff+3 from Miguel, Bruce's ff+3 and... well, many of Bruce's moves actually lol
Also, there are moves that wasn't adjusted for his height. For example: True Ogres can do this: u+1+2, b+433+4... but Ancient Ogre can't get it (b+433+4) to connect because his knees are too high for that move (even tho its a mid)
Anywho, the model was converted from XPS to MMD. Its been a long time since I rigged a model with so much detail. I wanted to rig him as accurate as possible but I had trouble with his shoulders.
I chose Ogre because I ran with some trouble with many of the cast's hairs. See their hairs are white-ish (blocky and transparent too) on some parts and I don't know how to fix them. I think its because it was converted to .obj format and I noticed it was like in that Blender.
Model by
Converted and Rigged by me
www.mediafire.com/?ckqqsk0sgxn…
Ogre has an awesome smile in SFxT
Now, if you're wondering why Ogre was renamed to "Ancient Ogre" in TTT2. Its because they hav Ogre (True Ogre) in TTT2 Arcades WAY before the console version and updating the Arcade machine just to change the name (and for the announcer to say it) would be a wasted of time I guess. Not to mention spoiler too like from Law, to Marshall Law because for Forrest DLC
In the game, Ogre (for me at least) feels kinda rushed. For example: Ogre's bf+4, you can see he mimics Bruce's stance (by rasing his arms) for a milliseconds, same goes for fff+3 from Miguel, Bruce's ff+3 and... well, many of Bruce's moves actually lol
Also, there are moves that wasn't adjusted for his height. For example: True Ogres can do this: u+1+2, b+433+4... but Ancient Ogre can't get it (b+433+4) to connect because his knees are too high for that move (even tho its a mid)
Anywho, the model was converted from XPS to MMD. Its been a long time since I rigged a model with so much detail. I wanted to rig him as accurate as possible but I had trouble with his shoulders.
I chose Ogre because I ran with some trouble with many of the cast's hairs. See their hairs are white-ish (blocky and transparent too) on some parts and I don't know how to fix them. I think its because it was converted to .obj format and I noticed it was like in that Blender.
Model by
Converted and Rigged by me
www.mediafire.com/?ckqqsk0sgxn…
Ogre has an awesome smile in SFxT
Image size
1280x610px 358.98 KB
© 2013 - 2024 renzo-senpai
Comments7
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Can you try Alex and Roger from TTT?